MEL How-To #76 | ||
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How do I undeclare a variable used in the Script Editor so I can use it as a different type?Technically, you can't. For example: int $value = 3; // Result: 3 // string $value = "foo"; // Error: string $value = "foo"; // // Error: Line 1.15: Invalid redeclaration of variable "$value" as a different type. // A variable must go out of scope before it can be declared as a different type. If you declare a variable within the Script Editor (outside of a proc), then that variable must always be used as that type within the Script Editor (outside of a proc) for the duration of your Maya session. To "redeclare" the variable, place your test code within braces: int $value = 3; { string $value = "foo"; print ( "String $value = " + $value + "\n" ); } print ( "Int $value = " + $value + "\n" ); The output: String $value = foo Int $value = 3 Alternately, write your test code as a procedure: global proc test() { string $value = "foo"; print ( "$value = " + $value + "\n" ); } test; The output: $value = foo Then immediately: global proc test() { int $value = 3; print ( "$value = " + $value + "\n" ); } test; The output: $value = 3 | ||
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