MEL How-To #62 | ||
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How do I set defaults so Materials, Cameras, Layout views, et al. have my own settings every time I start a new scene?The usual place to store user preferences is in the "userSetup.mel" script. However, this doesn't work for setting attributes of in-scene elements. The last thing Maya does before it gives you control - and this is after your "userSetup.mel" is executed - is to perform a ‘file -new’, clearing the scene. This annihilates any attributes you may try to set on Materials, Cameras and the like. It is possible to create a scriptJob which triggers off of the ‘ In your 'userSetup.mel' add the following line: scriptJob -e NewSceneOpened defaultSceneUI; Now create a "defaultSceneUI.mel" script that contains the settings you prefer: global proc defaultSceneUI() { // Set the colour of the initialShadingGroup to an Alias-like cyan setAttr lambert1.color 0.0 0.667 1.0; // Set all Cameras' Far Clipping Plane to 100.0 string $cameras[] = `ls -type "camera"`; for ( $camera in $cameras ) { setAttr ( $camera + ".farClipPlane" ) 100.0; } // Turn on the Polygon Statistics in Heads-up Display if ( `optionVar -q polyCount` == 0 ) TogglePolygonCount; } Now every time you clear the scene the scriptJob will adjust the scene setup to your liking. Note: this will not affect newly created items.. only the ones that exist in Maya's initial scene configuration. Related How-To's | ||
Copyright ©2005 by Bryan Ewert, maya@ewertb.com Maya is a Registered Trademark of Alias |