| MEL How-To #36 | ||
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| How can I ensure that a polygon face component is planar?
 But of course you knew that. Here's what you were really looking for: To "generate" planar faces from existing geometry, select one or more faces and execute the following: 
global proc planarizeFacets()
{
  string $facets[] = `filterExpand -sm 34`;
  if ( size( $facets ) )
  {
    polyMoveFacet -localScaleZ 0.0 $facets;
  }
}
NOTE: This will not guarantee that all faces are planar! Planarizing one face will drag with it the vertices shared by adjacent faces, likely making them non-planar. Planarizing the adjacent face(s) will again drag these vertices, likely making the original face non-planar. It's a vicious circle. Related How-To's | ||
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