Maya API How-To #23 | ||
| ||
How can I see the contents of an MString when debugging in .NET?Here's the original thread for this topic from Highend3D.com: First, edit the MString.h header in the "include" folder in Maya's SDK. In the declarations section near the top of the file add the following definition: struct MStringData { int refCount; int length; int pad; char mayastring[]; }; Note: This relies on sizeof(int) == 4. In the private section of the MString class replace the (void*) declaration for api_data. private: // before // void* api_data; // replace with... MStringData* api_data; You may also wish to add the following to the top of the file to suppress warnings which may now appear: #pragma warning(disable: 4200) If you'd like .NET to display MString contents in the pop-up tips that appear when you 'mouse-over' the variables then edit the following "autoexp.dat" file located in:
// .NET 2002
\Program Files\Microsoft Visual Studio .NET\Common7\Packages\Debugger\autoexp.dat // .NET 2003 \Program Files\Microsoft Visual Studio .NET 2003\Common7\Packages\Debugger\autoexp.dat Add the following two lines to the end of the file: ; for Maya 4.0 MString = <api_data->mayastring> You'll need to restart .NET to have this take effect. Acknowledgements
24 Jun 2004 | ||
Copyright ©2005 by Bryan Ewert, maya@ewertb.com Maya is a Registered Trademark of Alias |