Maya API How-To #06 | ||
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How do I "constrain" my custom manipulator to the position of another manipulator within the same MPxManipContainer?For the first manipulator (the one you want to "follow"), perform the steps outlined in How do I "constrain" my custom manipulator so it moves with its parent node? Add the following: void wanderPointManip::draw(M3dView & view, const MDagPath & path, M3dView::DisplayStyle style, M3dView::DisplayStatus status) { // ... // Get the index to the CurrentPoint of the manipulator you want to follow unsigned currentPointIndex = leaderManipFn.currentPointIndex( &mstat ); // Create a MPoint object to hold the coordinates of the CurrentPoint MPoint currentPoint; getConverterManipValue( currentPointIndex, currentPoint ); // Set the "follower" manipulator's StartPoint to the "leader" manipulator's CurrentPoint followerManipFn.setStartPoint( currentPoint ); // ... // Do the above _before_ calling the parent 'draw' function to ensure // that the manip generates the desired results without needing to be "refreshed" MPxManipContainer::draw(view, path, style, status); } Stir, and enjoy. Related How-To's | ||
Copyright ©2005 by Bryan Ewert, maya@ewertb.com Maya is a Registered Trademark of Alias |